A review of the artifacts, history and evolution of role-playing games.

Image of old role-playing games.

Welcome!

Welcome to RPG Archaeology. I’m Eric, and I’m a long-time gamer and a bit of a game designer. I have a longstanding passion for tabletop and video/computer role-playing games, and this blog is a place where I will be sharing my more-or-less random, non-sequential thoughts and reflections on various well-known and forgotten RPG games, their history, how they worked (or didn’t work), their creators, the companies they formed, and much more.

I will also get into adjacent game types that either provided the conceptual building blocks for the development of RPGs or that spun off in interesting ways from the genre. I expect to do more on tabletop games at first, because they’re foundational. Along the way, I may reference contemporary RPGs, but we’re doing archaeology here, so to speak, and I won’t get too much into the rather vibrant current state of the genre.

As a bit of a personal introduction, I was first exposed to role-playing games in 1979 or so by my older high-school cousin, who let 10-year-old me sit in on one the Dungeons and Dragons sessions he ran in a converted shed out back of his parents’ house. There was a big table covered in maps, figures, books and dice. The walls were covered with fantasy and sci-fi posters. For a nerdy 10-year-old, that place, those witty high-schoolers, the wild story that unfolded — it was just the epitome of cool.

So, of course, I did what many kids did in the early 80s. I got copies of D&D, rounded up some friends, and in the basement of my parents’ house, we had our own epic adventures. But we didn’t just play D&D, we played Traveller, Champions, Villains and Vigilantes, Star Frontiers, Gamma World, The Mechanoid Invasion, Melee and more.

Since that time, I went to college a few times, got married, worked for over 30 years, raised kids, all that good life stuff. I played games as much as I could, and taught my kids to play RPGs, and I still play with old friends and new, mostly online. I also collect old RPGs as I can, for the love of the art, the worlds, the systems, and the fun of it all. So there’s some nostalgia behind this blog, I won’t deny it.

But this blog won’t be focused on longing for the old days. Rather, I plan to look at these artifacts in their gaming contexts — cultural, historical, as well as evolutionary. For over 50 years, people have been creating and playing these games, and not just D&D. And a lot of it was pretty cool. My abiding hope is that old-school players, retro gaming fans, and game designers of all stripes will find some insights, ideas and fun here.

Thanks in advance for reading! And feel free to comment.



Eric Kingsbury is a writer, designer and futurist. After 35 years in Corporate America, he started Stratelex Game Design Studio to design and publish games. You can contact Eric here.

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